The Last Guardian review - An extraordinary tale of companionship. As the game progresses, you find a way to communicate, the boy delightfully stamping his feet and pointing in a direction, or acting out a jump as an order to go higher. Yet still don’t expect Trico to bend to your whim, he will often stop and try to take it in, looking at you with glossy black eyes while figuring out what you’re trying say. Occassionally it can be frustrating, but when Trico makes that jump or grabs that lever after a few minutes of frantic yelling and pointing, there is an errant thrill that must greet any beleagured dog trainer. And the more the trust between the two builds, the more Trico acqueisces.
In a sense it is unlocking and improving skills like you would in any video game, but it is done beautifully, invisibly, a natural progression of the relationship between the two. And the pair become indebted to each other. Occassionally patrolling these ruins are ghostly suits of armour, which stomp in and pick up the boy and try to carry him away. The boy can wriggle free with enough button- mashing, but relies on Trico to wallop the ghostly knights away.
For your part, you must clamber on his back, removing spears and soothing him with a gentle stroke at the end of a battle to calm his nerves.
The Last Guardian unfolds as a long, seamless journey full of puzzles. In Polygon's The Last Guardian guide, we'll teach you how to solve all of them and defeat every. A s the tentative relationship blossoms, Trico continues to surprise. At its mechanical core, The Last Guardian is a game of elaborate room escape, figuring out how.
![The Last Guardian - Part 1: Feeding Trico The Last Guardian - Part 1: Feeding Trico](https://dp1eoqdp1qht7.cloudfront.net/community/projects/6a7/ba0/166219/2838375-o_1b7gqilr77ifcum1nnqsds1k7kq-full.png)
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